REALMUD

Change Log

2011-1-25

  • Fixed Planewalking quest
  • Reverted Rain of Fire spell to Vircom

2010-07-17

  • All mixed spells fixed - Test basis (Can be modified more later)
  • AR and RD Spell master taking gold and not getting spell issue fixed
  • All AOE spells reverted to Vircom originals
  • Minor testing things added for quests/items/spells
  • Kifaelius Ventruarth moved to hallway before Oracle

2010-07-11

  • Auction House NPC has been moved to LH temple and has been changed to a Pay feature.
  • Guild Chests removed until they are able to be fixed.
  • Mixed spells removed until adjusted for balance. UPDATE - Coming along, expected this weekend.

2010-03-05

1. FIXES AND MODIFICATIONS

  • Damage for Titanium scimitar changed from 368-579 to 394-615
  • Removed the spells Dragon Breath and Mana Shell. If you have the spells, contact a HGM to have the skill points (15 and 20) returned.
  • Mana Shell's idea is now incorporated within the game itself. That means downspelling will simply not work.
  • Kristele and Potion Dealer no longer sells critical potions. Instead they sell greater healing potions. Critical healing potions are still sold [see below]
  • Typhoon level requirement is now 100 instead of 140
  • Emanation's mana boost has been changed from 250 to a wis dependant formula similar (but way lower) to bless
  • The Fix for the AP damage (making the damage a little stronger, similar to 1.5) will now affect every weapon.
  • The following monsters had their XP increased:
    1. Fallen warrior
    2. Worshipper
    3. B'thastan
    4. Evil Follower, for lvl 120+ vip
    5. Evil doer, for lvl 120+ vip
    6. Every Ancient Land's monster.
  • Some old useless npcs now have a purpose :P
  • The formula for trading dusts for xp has been modified to give a better xp for higher levels.
  • The drop rate for some dusts has been increased.
  • Gahruh's Grimoires spells were divided in 4 levels, each one activated by the user's int or wis. The requirement for each level has been lowered.
  • The damage for the Gahruh's grimoires has been increased, but this will only affect monsters.
  • The price of some quest items for sale from Gahruh's collectors have been decreased:
    1. Sword of fury: 150 medals
    2. Each wasp wax: 25 medals
    3. Each redbook/sh venom/bs ring: 50 medals
  • Armlet of flames will no longer harm players.

2. ADD ONS

ARMORS

NameObtainInfo
Titanium Armor(quest)A new skin for the chestpiece.
Titanium Leggings(quest) A new skin for the leggings.

ARROWS

NameObtainInfo
Severynah(quest)An arrow to help mid-level archers to xp alone.
Dragon head arrow(????)An arrow to help hi-level archers to xp alone. This quiver has limited shots and does earth damage.
Phoenix head arrow(????)An arrow to help hi-level archers to xp alone. This quiver has limited shots and does fire damage.
Leviathan head arrow(????)An arrow to help hi-level archers to xp alone. This quiver has limited shots and does water damage.
Pegasus head arrow(????)An arrow to help hi-level archers to xp alone. This quiver has limited shots and does air damage.
Runed mithril arrow(????)15-25 dmg + Rune of Restriction spell [reduces light power]

NEW SKILL

  • Magic Armor Penetration.

This skill allows the player to bypass some of the enemy's AC given by protective spells and increase the damage. See the Spells page for a more detailed explanation.

PURE SPELLS

NameElementInfo
CataclysmWaterWater PVP spell.
CycloneAirAir PVP spell.
RuptureEarthEarth PVP spell. Does better damage for pure earth mages. Same damage as Earth Explosion if the caster is a light oriented mage.
Fiery TerritoryFireDoes fire damage to anyone nearby, but consumes mana fast. This spell wears off when the mana is low.
Frozen TerritoryWaterDoes water damage to anyone nearby, but consumes mana fast. This spell wears off when the mana is low.
Static TerritoryAirDoes air damage to anyone nearby, but consumes mana fast. This spell wears off when the mana is low.
Healing WaveLightHeals the target less than Healing Mist does, but heals the group more than it.
Haste-Allows some weapons and spells to attack a little faster
Elven Sight-Increases the caster's skill Magic Armor Penetration by 50.

NON-ELEMENTAL SPELLS

NameInfo
Mind boltSingle physical spell
Mind blastSingle mental spell
Mana bombSmall area of effect spell
ImpulseArea spell
Mana blazeSingle mental spell
Mana waveArea spell
Arcane boltSmall area of effect spell
Arcane blastSingle mental spell

MIXED SPELLS

NameElement
Heat waveAir/Fire
Summer breezeAir/Fire
Fiery windAir/Fire
FirewhirlAir/Fire
Solar WindAir/Fire
DustAir/Earth
Flying rocksAir/Earth
SandstormAir/Earth
Shatter mistAir/Earth
DischargeAir/Earth
VaporAir/Water
RainAir/Water
ThunderstormAir/Water
Diamond dustAir/Water
AuroraAir/Water
Magma shardEarth/Fire
Magma ballEarth/Fire
EruptionEarth/Fire
Volcano rageEarth/Fire
Magma explosionEarth/Fire
MudshardEarth/Water
Shattering icicleEarth/Water
Swamp curseEarth/Water
RockslideEarth/Water
Nature's furyEarth/Water
Boiling WaterFire/Water
AntithesisFire/Water
Burning iceFire/Water
AntipodeFire/Water
Frozen flameFire/Water
Prismatic ShardAir/Earth/Fire/Water
Elemental burstAir/Earth/Fire/Water
DisasterAir/Earth/Fire/Water
CatastropheAir/Earth/Fire/Water
DestructionAir/Earth/Fire/Water

MONSTERS

  • There is a small chance that some monsters, mainly the ones used for XP, will spawn a mini-boss, which is slighly stronger, but gives A LOT more XP.
  • There are new monsters created specially for Raids.
  • There is a new monster called Air Elemental Dragon. This monster is restricted to players higher than lv 180 and gives massive XP, but is EXTREMLY dangerous. Once you find the npc Draconian Priest, be sure to ask for the tips before you say you are ready to fight the monster. A group of at least 2 high level healers and 1 fever is the minimum you should bring to survive.

SPECIAL EVENT

  • There is a new NPC who will give VIP players an item called Miracle Stone.
  • Upon use (double click), the stone will call up several special spell ups.
    1. However, these spell ups will be available only during raids and special events. Via HGM
    2. The stone takes 3 seconds after the use to cast the spell ups if they are on.
  • There are 15 available boosts for stats, skills, auras (like Chaos Shield). But it is up to the HGM to determine which boosts the Miracle Stone will give.

Temp add till I get this and more into a different section. Thanks for being patient. \ \

Special Titanium Armor

Titanium Chest40400404040-+75 AC, +12 all resists, +5% attack/archery/dodgeQuest
Titanium Leggings40400404040-+30 AC, +5 all powers, +12 all resists, +5% attack/archery/dodgeQuest
Feathered Titanium Helmet40400404040-+22 AC, +12 all resists, +5% attack/archery/dodgeQuest

NOTE: Those pieces have a different skin, but the same reqs and boosts.

Offensive Spells

NameElementLvlWisIntSkill PtsReqSpell DescriptionBonus
Fiery TerritoryFire1253140720FirestormSet the nearby area on fire, doing fire damage to anyone who enters. The territory area of effect moves within the caster.-
Frozen TerritoryWater1253942422AvalancheFreezes the nearby area, doing fire damage to anyone who enters. The territory area of effect moves within the caster.-
Static TerritoryAir12524024020HurricaneSet the nearby area with static eletricity in the air, doing air damage to anyone who enters. The territory area of effect moves within the caster.-
Earth ExplosionEarth1003827633BouldersConcentrates the power of earth in one blast of great destruction.-
TyphoonAir10012513033HurricaneYou invoke the power of the winds to form a devastating typhoon.-
Mass Turn UndeadLight1123471833Turn UndeadPurifies any undead beings withing a wide range of attack.-
Mass DrainDark1181735833Soul StealMassively drains your opponents with a wide range of effect.-
Hell FireFire1202538633InfernoEngulfs the opponent, incinerating both their body and soul.-
SiphonDark1301741133Soul StealImpoverishes the target's vital force and restores the caster's health.-
CataclysmWater1304202545Tsunami
RuptureEarth1404508942Earth ExplosionRelies greatly on the power of earth to shatter bone and soul.-
CycloneAir14025225039TyphoonYou invoke the power of the winds to form a devastating cyclone.-

NOTE: The territory spells work like an aura that does damage to anyone near, INCLUDING NPCs. So use it with care. Also, those spells will rapidly consume mana while active and dispel theirselves when the mana is low. One user cannot hold a Frozen and a Fiery Territory at the same moment for obvious reasons.

Defensive Spells

NameLvlWisIntSkill PtsReqSpell DescriptionBonus
Magic Armor Penetration-0501-This skill requires also 100 Str and 85 AgiAllows to bypass certain amount of the AC given by spells, increasing weapon's damage
Elven Sight100628035-Requires skill Magic Armor Penetration, 100 Str and 400 AgiIncreases the caster's skill Magic Armor Penetration by 50.
Earth Resist100606033Protection-Increases the caster's base resistance by 30% of the base resists.
Emanate10030010033Bless-Increases the target's max mana points, based on the caster's wisdom.
Swiftness100606033Nimbleness-Adds 10% of the caster's agility, 2x the caster's dodge and 15% of the caster's archery.
Haste12050010020Nimbleness,Swiftness-
Healing Wave1254704560Healing Mist-Grants a better heal for the rest of the group than to the healer

NOTE: Magic Armor Penetration is taught as a spell, but it works as a skill. Once learned, it does NOT require the player to cast/use it: it will work automaticaly. The skill value will start as 1 and, as of now, the ONLY way to increase it is by the Elven Sight spell. Since at the value of 1 this skill is useless, avoid spending skill points unless you are sure to get the Elven Sight spell.

Non Elemental Spells

Those Non-Elemental spells are based on the character's LACK of elemental powers, meaning any kind of boost (seraph points, items, spells) will make them significantly worse. However, the oposite is also true: any spell/item that decreases powers will make the spells more powerful.

NameElementLvlWisIntSkill PtsReqSpell Description
Mind boltNone339583-Single physical spell
Mind blastNone1844847Mind boltSingle mental spell
Mana bombNone325012412Mind boltSmall area of effect spell
ImpulseNone505519315Mana bombArea spell
Mana blaze786622521Impulse and Mana burstSingle mental spell
Mana wave947231229Mana blazeArea spell
Arcane bolt10180375Mana waveSmall area of effect spell
Arcane blast12095475Arcane boltSingle mental spell

Mixed Spells

Since there is no in-game structure to group mixed spells in the spellbook, those spells will be listed and iconed after one element, but their damages are based on all the elements listed below. Also, except for the Fire/Water spells, every other mixed spell (including the all-elemental spells) are based on Int and Wis.

NameElementLvlWisIntSkill PtsReqSpell Description
Heat waveAir/Fire12284610Dust devil, flaming arrow -
DustAir/Earth824248Dust devil, Stone shard -
VaporAir/Water22356013Lightning bolt, freeze -
Magma shardEarth/Fire1530509Stone shard, Flaming arrow -
MudshardEarth/Water12254010Stone shard, Ice shard -
Boiling WaterFire/Water252480?Fire bolt, Ice bolt -
Prismatic ShardAir/Earth/Fire/Water15505015Heat wave, Mudshard -
Summer breezeAir/Fire33489516Fireball, Chain lightning -
Flying rocksAir/Earth42605920Vortex of air, Shatter -
RainAir/Water455011022Call lightning, Ice ball -
Magma ballEarth/Fire30409516Shatter, Fireball -
Shattering icicleEarth/Water28437015Shatter, Ice bolt -
AntithesisFire/Water503512023Fireball, Ice ball -
Elemental burst/Air/Earth/Fire/Water32959527Shattering icicle, Magma ball -
SandstormAir/Earth66927822Vortex of air, Earthquake -
Fiery windAir/Fire658014020Vortex of air, Flamewave -
ThunderstormAir/Water717816030Vortex of air, Ice storm -
EruptionEarth/Fire607513522Earthquake, Flamewave -
Swamp curseEarth/Water658016029Earthquake, Ice storm -
Burning iceFire/Water804424036Firestorm, Ice storm -
DisasterAir/Earth/Fire/Water7914014039Tornado, Earthquake, Flamewave, Avalanche -
Shatter mistAir/Earth851109035Tornado, Boulders -
FirewhirlAir/Fire9511017536Hurricane, Rain of fire -
Diamond dustAir/Water8510518036Tornado, Blizzard -
Volcano rageEarth/Fire8010017529Boulders, Rain of fire -
RockslideEarth/Water8410019034Boulders, Avalanche -
AntipodeFire/Water1005231540Inferno, Avalanche -
CatastropheAir/Earth/Fire/Water10022022049Disaster, Tsunami, Hurricane, Boulders -
DischargeAir/Earth9518013044Typhoon, Boulders -
Solar WindAir/Fire11015019545Typhoon, Flare -
AuroraAir/Water10412524541Hurricane, Tsunami -
Magma explosionEarth/Fire10012023039Boulders, Inferno -
Nature's furyEarth/Water10011028040Boulders, Tsunami -
Frozen flameFire/Water1106036545Meteor, Tsunami -
DestructionAir/Earth/Fire/Water11027027060Catastrophe, Inferno, Typhoon -

Quivers

NameStrEndAgiWisIntUnlimited?DamageBonusObtain
Quiver of Protection20406000Yes4 - 6+15 ArcherySummon
Severynah80402904040Yes5 - 7+100 Archery, Casts earth-based spell Severynah on hitQuest
Blood-tipped arrows80402904075Yes7 - 8+100 Archery, Casts spell Fever on hitQuest
Pegasus head arrow110405104040No5Casts air-based spell on hitBuy
Leviathan head arrow110405104040No5Casts water-based spell on hitBuy
Dragon head arrow110405104040No5Casts earth-based spell on hitBuy
Phoenix head arrow110405104040No5Casts fire-based spell on hitBuy
Runed mithril arrow100403206075No15-25+5% Archery, Casts spell Rune of Restriction [- light power] on hitBuy

Note - The spell effect for severynah requires earthquake and 95 wis to use spell effect.

 
changelog.txt · Last modified: 2011-01-26 14:05 by onyx
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