REALMUD

Frequently Asked Questions

The World of Althea

  • What type of terrains can be encountered in The 4th Coming?

Town, castles, dark castles, desert, forest, dark forest, mountain, volcano area, shallow water, caverns, dungeons, and much more.

  • How many monsters are there in the game?

The exact amount is undetermined, but we can say that we have roughly 140 different types of monsters. From them, many other monsters can be created. For instance, a goblin warlord and a goblin warrior have the same appearance but very different statistics.

  • Can monsters cast spells?

Yes, they can–at least some of them can.

  • Can monsters have personal hatred against other monsters?

Yes.

  • Can monsters drop items and gold pieces when killed?

Yes. You automatically receive the gold from a monster you have killed, while its items get are scattered on the ground.

  • How does night and day affect the game?

Night and day should be different things, and nighttime should be darker than daytime. Things get even worse in dungeons and caverns, which are even darker than night. If you go in a dungeon or a cavern, make sure you're going in there with enough torches or light spell to last the whole trip. If you don't, you'll soon find yourself lost in the dark.

Communication

  • Are there any rules regarding language inside the game?

In Realmud server, yes. If you cuss you might loose your privilege to shouts.

  • Is there a way to squelch/forget an annoying person?

Yes, you have an ignore list where you can add the people who annoys you.

  • What ways of communication are there in the game?

It is possible to send private pages, global shouts and to talk simply where you are standing (everybody within view will be able to read what you write). There is also some Chatter channel and personal channel wich you can made to speak with your friends.

  • Is there some sort of message board?

There is the forum where you can post and read about mostly everything.

Experience & Advancment

* How does advancement work?

By fighting monsters or various other means, you can gain experience points. With these experience points, you will grow in strength and gain levels. Your level is a reflection of your power. It doesn't mean that someone with fewer levels couldn't defeat you, just that you are simply more experienced.

When you have acquired enough experience points, you will gain a level and see a “Level Up!” sign flash on your screen. This will provide you with 15 skill points that you are free to spend or keep for later use.

How can you use your hard-earned points? You will have to find a trainer willing to teach you a skill or sharpen the skills you already have knowledge of. Usually, trainers charge a small fee for a training session. Be ready to open your pouch, for knowledge does not come cheaply in these harsh lands.

Also, whenever you gain a level you will receive five statistics points that you may distribute as you desire, and are awarded a certain number of hit points based on your statistics.

To distribute your statistic points, click on the desired attribute, then click on the plus (+) sign. When you are through, click on the Okay option (Escape will cancel everything).

  • Are there any ways of gaining experience other than slaying monsters?

Yes. NPCs can also reward you with experience points for completing a quest.

  • How can I lose experience points?

If you die, you may lose experience points on Realmud server. If a monster kills you, you will loose 10% of current level experience. If a player kill you you will only loose items.

  • Do I lose a level if my experience points go below the required amount for my current level?

No. However, you will have to regain your lost experience points before being able to earn experience points toward your next level.

  • Do you have an experience chart publicly available for the players?

Yes, simply click here and it will bring you the the XP Chart page.

  • Are there any titles associated with my level?

No, unless some GMs choose to integrate it into Realmud. There is a Top Player section that you can view though Realmud.

Misc

  • Are there any in-game capabilities to capture a screenshot of the game?

No, unless you use the famous Print Scrn located on the top of your keyboard, after the F keys.

  • I would be interested in making my own web site on The 4th Coming. Can I take some of the graphics on your web page?

We'd like you to do that. Any fan page is good publicity for us. For legal reasons, however, we must insist that you include a link back to us and include the following notice visibly on any page and frame where you use our graphics:

« Graphics property of Vircom Inc. The 4th Coming is (C) and TM 1998, Vircom Inc. All rights reserved. »

As mentioned above, Vircom should be hyperlinked to http://www.vircom.com and The 4th Coming should be hyperlinked to http://www.realmud.com.

  • What graphical resolution is supported by the game?

The 4th Coming currently runs on multiple resolutions both windowed or full screen.

  • How many colors are used in the game?

The 4th Coming currently uses 256 colors (16-bit).

  • How much time does the day & night last in real time?

Taken directly from the manual:

Time elapses faster in the game than it does in real life. We call this measure “game time.” In the table below, we give an equivalent from game time to real time. Day and night are split roughly equally.

Game Time Real Time
1 minute 3 seconds
20 minutes 1 minute
1 hour 3 minutes
6 hours 18 minutes
24 hours 1 hour 12 mins
  • What can I do if I would like to play this game at my local Internet Service Provider?

You could contact them and tell them that you would like them to buy a license of The 4th Coming. Tell them to visit our web site and e-mail sales@vircom.com if they are interested. Having your local ISP running a server means that you will be able to play in a virtually lag-free environment.

  • Where could I go to get more information?

You could ask any GMs or HGMs in game and also write an e-mail to the Sysop ay sysop@realmud.com.

  • Is there some macro buttons in The 4th Coming?

Yes. You can macro most F keys (except F9 wich will write back what you last said overhead or in shouts). You can also macro all ctrl-F keys. Most ctrl-letters work but some are already macrowed to get the statistic pages and all of these to open faster. you can also macro all ctrl-numeric keys.

  • Who do I send my suggestions to?

We have a feedback address just waiting to hear from you: sysop@realmud.com

NPC

  • What are NPCs and what purpose do they serve in the game?

The acronym NPC means “Non-Playing Character”. These are the inhabitants of the world of Althea with whom you can interact and that are controlled by the computer.

  • How can we communicate with an NPC?

Simply left-click on an NPC and it will enter into Talk mode. The highlighted words said by an NPC are keywords. You can write these keywords to the NPC and he/she will respond. The most frequently used keywoards are “name” and “work.” Almost all NPCs will answer something if you use those keywords.

  • What are the common keywords recognizable by an NPC?

These are the basic keywords that every NPCs will respond to.

  "WHO ARE YOU", "NAME" (to ask the NPC's name)
  "TEACH","TRAIN","LEARN" (for NPC trainers)
  "BUY","SELL" (for NPC shopkeepers)
  "WITHDRAW","DEPOSIT", "BALANCE" (for NPC bankers)
  "WHAT DO YOU DO","WORK" (to ask about the NPC's work)
  "BYE", "FAREWELL","LEAVE" (terminates the conversation)

If you do not know what to say to an NPC, you can always try to guess. Ask him/her about her town, about a certain person, etc… perhaps the NPC knows something worth of your time.

  • Is it be possible for a player to kill an NPC?

Yes. NPCs such as Jarko, Balork, Mhorgwloth and others can be killed. However, most of the towns citizens are invulnerable to your pitiful attempts on their lives.

  • Can an NPC have hidden keywords in its conversation?

Yes. You will find clues in the game as to what hidden keywords you should say to an NPC.

  • If an NPC dies, will it ever return to the world of Althea?

Yes. It will eventually regenerate but this will take some time.

  • What could affect an NPC's behavior?

Many things could affect an NPC. If there's an invasion running, the NPC might be nervous. If it's night (or day), perhaps the NPC will not want to talk to you for various reasons. The LightHaven Samaritan might not be very happy if you do not speak correctly to him.

Statistics

  • What do the statistics do?

Taken directly from the manual (which we encourage you to read regularly):

STR: Strength; this affects how much damage you do with your weapons. Also, several weapons have strength minimums. Until you have reached that minimum, you can own the weapon but cannot wield it in combat.

END: Endurance; this affects your hit points (a measure of how much damage you can take in combat) and how much weight you can carry in your backpack. Some weapons and armors require a minimum of endurance before you can use them in combat.

AGI: Agility; this measures your dexterity and general nimbleness. Agility is very important in combat since it modifies your Armor Class (AC, a value which makes you more or less hard to hit).

WIS: Wisdom; this indicates how wise and “connected” with the gods your character is. Several priestly spells have a minimum wisdom requirement.

INT: Intellect; this measures your character's intellect. Many spells have intelligence requirements; you cannot learn those spells until your intelligence has reached at least the minimum value.

Puppet

  • What is the Puppet System exactly?

The puppet system is the apperance your character will have in game. Like when you put a cape on your character it will show that cape. Or when you remove your seraph wings, you will look just like a normal human. When you equip a dagger it won't show a sword and all that kind of stuff. Shield will also show different if you wear different kind of shield.

  • Could you tell me where I could find the Spider Armor and the Soul Stealer?

No. Those are GMs items and they are not available in Realmud.

  • Will we be able to choose the color/style of hair, beard and such details?

Yes, but this will not be implemented right now since we want to concentrate on pieces of equipment for the puppet first.

  • Will we be able to dye our clothes different colors?

Yes, in Realmud you can dye capes and robes.

  • Does the puppet system support ranged weapons (such as a bows)?

Yes.

  • Will it support dual wielding (two weapons at once)?

Yes, that has already been implemented.

  • Is the puppet system applied to the NPCs as well?

Yes.

  • Are we be able to differentiate a player from an NPC then?

Obviously, a NPC will not behave exactly like a player and its name will appear in different colors, as well as in the radar. If you are fooled by a NPC, we want to hear about it.

Player versus Player

  • What is the meaning of the acronym PVP?

The acronym PVP means “Player Versus Player” and is widely used in online gaming to refer to combat between player characters. PKilling is the act of killing another player while PKillers (or PKer) are those who enjoy a little bloodshed with other players.

Jorin Seventeeth (that's the amount had left in his mouth) had been a merciless butcher for most of his life. However, now he too was feeling the burden of his years. He was no longer strong, his hair was turning silver gray, his vision becoming blurred. He became a beggar in the town of Windhowl - but who would ever help a cold-blooded butcher? He eventually died of hunger, alone and ashamed.

What is the moral of this sordid story? If you choose his path, then you might not have the help from others when you most need it. You may laugh at this, but you will be the one begging for a healing potion in the depths of an unforgiving labyrinth someday.

  • What can you lose if another player kills you?

You loose 10% of the gold you carry.

  • Are there safe havens where you cannot be harmed?

Yes. For example, the temple in LightHaven is a safe haven. However, these areas generally protect you only from other players and not against monsters.

  • Are there battlegrounds where you can safely duel with another player without fearing of losing anything?

GMs create some sometimes but for all time dueling there is no safe battleground, no.

Skill & Spell

  • First off, why did you put the skill and spell systems in the same section?

Because both systems are based on the “skill points” that you receive each time you gain a level.

  • How can I recover mana points to cast spells?

As mages are able to gather the mana energy in their environment, it is possible for them to regain lost mana by letting time do its work. However, you can also regain mana points by drinking potions of mana, by using the amulet of renewal (gain from a quest) or with the skill mediate.

  • Do any spells have an exhaust factor before they can be cast once again?

Not all of them, but some do.

  • How does the spell system work?

The goal here is not to spoil the fun of discovery and give away all the intricate workings of the magic system, but rather to educate anyone who wishes to gain a better understanding of how spells work in the game.

There are two types of spells, physical and mental. The classical examples of this are fire spells and lightning spells. Most fire spells affect the target's body and must therefore pass through its armor first. Lightning spells, however, have no such restriction and can directly affect the target regardless of the armor it is wearing. Nearly all of the spells can be categorized into 4 different elements. These are fire, water, air and earth. The remainder of the spells, like “curse”, “word of recall” and several others, can be labeled as mana spells. Because the mana used to cast these spells remains unchanged, they often produce special and unique effects. Since mana flows at speeds far greater than mortal thought, the chances of a spell missing its target are infinitely small. Therefore, spells can never miss their target, but can be resisted to reduce the harmful effects.

When casting a spell, the magician must have a clear mind and a target in plain sight. If there is any object whatsoever blocking the path to the target, whether it be a wall, a monster, or even another player, the spell will hit the obstacle instead. Because of this, mages must be extra-careful when assisting someone else involved in melee combat. When a damage-dealing spell is cast at someone, two things can happen. Either the spell is resisted, in which case the damage is lessened, or it is not resisted and the spell hits with maximum force.

When learning a new spell, it is important that all the prerequisites have already been learned. For instance, if a mage wanted to learn the “fire bolt” spell, he would first have to learn the “flaming arrow” spell, which requireshim to have the “fire dart” spell. Since learning spells demands a lot of resources, many mages may decide to specialize themselves in one or two elements. Keep in mind that only full-fledged mages will ever achieve the kind of power needed to learn and cast high-powered spells.

  • Does casting spells require reagents (or spell components)?

Not currently but that doesn't mean there won't be any in the future.

  • Can a spell be a pre-requisite for another one?

Yes. For example, to learn the spell “Flaming Arrow,” the wizard trainer will require that you already know the spell “Fire Dart.”

  • Can a warrior cast a powerful spell?

Yes and no. To learn powerful spells, you have to invest your skill points into spells. Doing so will prevent you from learning a lot of the skills usually associated with a fighter type. Also, spells require a high amount of intelligence and wisdom, whereas fighters require strength and agility. It is recommended that you try to concentrate in one specific area, while learning a few spells (or skills) that could be useful to you.

Let me tell you the story of Merthon Badbreath. He once tried to learn everything all at once. Engaged in a perilous combat against an experienced warrior, he had a fireball in his left hand and a shortsword in his right one. Instead of throwing the fireball, he threw the shortsword. Result? The fireball exploded in his hand and he was no more of this plane. The shortsword has been suspended on top of his enemy's fireplace.

  • Does this system lead to the so-called “tank mage” players that have all the strength of a warrior and the devastating spell capabilities of a wizard? They would be almost gods! Tell me this won't happen in this game… will it?

No. You only have enough skill points to get really good at one or the other, not both. However, if the player achieves a VERY high level, he could in the end become a fairly competent tank mage that is sorely lacking in certain areas.

  • Do spells and skills improve with use?

No. This allows us to build our balance system around the skill/spell system without fear that somebody would spend weeks of hitting a dummy with a script. Also, this forces people to use their skill points.

  • Is there a list of spells, mana costs, and requirements?

Yes, simply click here and it will bring you the the spell page.

  • Is there a way to stop moving and cast a spell at the same time?

Yes, of course. If you hold the ctrl key and left-click on your mouse, you will stop moving immediately and cast the last spell you used. This can be a great help when fighting monsters in a crowded area. Weapon, Armor & Other Item

  • What are the requirements for wearing armor?

Endurance is the main requirement for wearing most types of armor. However, if the armor has magical properties, it might also have intelligence and wisdom requirements.

  • Are there penalties for wearing heavy (or noisy) armor?

Most armor will decrease your dodging ability. An armor's encumbrance will also have an impact on your skills.

  • What are the requirements for wielding a weapon?

Strength is the main requirement for wielding a weapon. However, like armor, if the weapon has magical properties it might also have intelligence and wisdom requirements.

  • Are ranged weapons and shields supported by this game?

Yes.

  • Can weapons enhance my statistics?

Yes. They can also add penalties to statistics, however.

  • Can a wizard wield a sword?

Yes. However, if he is truly a wizard dedicated to his art, he will not be very proficient with a sword.

  • Does the game support “safe-trading” to prevent people from stealing items I dropped for my friend?

Yes, Realmud supports a Trade system, which allows you to safely transfer items from one player to another. If you are muling items between characters of the same account, you can also use the offline mule which is a VIP tool for those who pay for the game.

  • Is there a list of weapons, armor, and various items along with their effects and requirements?

Yes their is. Maybe some of the items are missing but most of them should be there.

 
faqs_charts.txt · Last modified: 2010-01-23 03:58 (external edit)
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