There are towns, castles, dark castles, desert, forests, dark forests, mountains, volcano areas, shallow waters, caverns, dungeons, and much more.
The exact amount is undetermined, but we can say that we have roughly 140 different types of monsters appearances. From them, many other monsters can be created. For example, a goblin warlord and a goblin warrior have the same appearance but very different statistics.
Yes, they can–at least some of them can.
Yes.
Yes. You automatically receive the gold from the monster you have killed, while the items will be scattered on the ground for you to pick up.
Night and day should be different looks, nighttime should be darker than daytime. Things get even worse in dungeons and caverns, which are even darker than night. If you go in a dungeon or a cavern, make sure you're going in there with enough torches or a light spell to last the whole trip. If you don't, you'll soon find yourself lost in the dark.
In Realmud server, yes. If you curse or use other fowl language, you might loose your privilege to shout.
Yes, you have an ignore list where you can people to be able to ignore them.
It is possible to send private pages, global shouts or to simply talk where you are standing (everybody within view will be able to read what you write). There is also a Chatter channel and personal channels which you can make to be able to speak with your friends.
There is the forum where you can post and read about almost everything.
* How does advancement work?
By fighting monsters or various other means, you can gain experience points. With these experience points, you will grow in strength and gain levels. Your level is a reflection of your power. It doesn't mean that someone with fewer levels couldn't defeat you, just that you are simply more experienced.
When you have acquired enough experience points, you will gain a level and see a “Level Up!” sign flash on your screen. This will provide you with 15 skill points that you are free to spend or keep for later use.
How can you use your hard-earned points? You will have to find a trainer willing to teach you a skill or sharpen the skills you already have knowledge of. Usually, trainers charge a small fee for a training session. Be ready to open your pouch, for knowledge does not come cheaply in these harsh lands.
Also, whenever you gain a level you will receive five stat points that you may distribute as you desire, and are awarded a certain number of hit points based on your stat in the area of endurance.
There will be arrows next to each attribute, click the up arrow to add, down arrow to remove points (points added after hitting the apply button cannot be removed). After placing the desired amount of points into each attribute, hit the “Apply” button to lock them all in. Hitting the Close button will reset all of the stat point and you will have to do it over again.
Yes. NPC's can also reward you with experience points for completing a quest.
If you die, you may lose experience points on Realmud server. If a monster kills you, you will loose 10% of current level experience. If a player kill you you will only loose items.
No. However, you will have to regain your lost experience points before being able to earn experience points toward your next level.
No, unless some GM's choose to integrate it into Realmud. There is a Top Player section that you can view though Realmud webpages.
Yes, You can hit Ctrl + H to capture a screenshot in-game or the common print screen button.
The 4th Coming currently runs on multiple resolutions both windowed or full screen.
The 4th Coming currently uses 256 colors (16-bit) and soon (32-bit).
Taken directly from the manual:
Time elapses faster in the game than it does in real life. We call this measure “game time.” In the table below, we give an equivalent from game time to real time. Day and night are split roughly equally.
| Game Time | Real Time |
|---|---|
| 1 minute | 3 seconds |
| 20 minutes | 1 minute |
| 1 hour | 3 minutes |
| 6 hours | 18 minutes |
| 24 hours | 1 hour 12 mins |
You could ask any GMs or HGMs in game and also write an e-mail to the Sysop at sysop@realmud.com or onyxhgm@gmail.com.
Yes. You can macro most F keys (Except for F1 which opens the Help window). You can also macro all ctrl-F keys. Most ctrl-letters work but some are already in use to get the statistic pages and all of these to open faster. You can also macro all ctrl-numeric keys.
We have a feedback address just waiting to hear from you: RM Suggestion Box
The acronym NPC means “Non-Playing Character”. These are the inhabitants of the world of Althea with whom you can interact and that are controlled by the computer.
Simply left-click on an NPC and it will enter into Talk mode. The highlighted words said by an NPC are keywords. You can write these keywords to the NPC and he/she will respond. The most frequently used keywords are “name” and “work.” Almost all NPCs will answer something if you use those keywords.
These are the basic keywords that every NPCs will respond to.
"WHO ARE YOU", "NAME" (to ask the NPC's name) "TEACH","TRAIN","LEARN" (for NPC trainers) "BUY","SELL" (for NPC shopkeepers) "WITHDRAW","DEPOSIT", "BALANCE" (for NPC bankers) "WHAT DO YOU DO","WORK" (to ask about the NPC's work) "BYE", "FAREWELL","LEAVE" (terminates the conversation)
If you do not know what to say to an NPC, you can always try to guess. Ask him/her about her town, about a certain person, etc… perhaps the NPC knows something worth of your time.
Yes. NPCs such as Jarko, Balork, Mhorgwloth and others can be killed. However, most of the towns citizens are invulnerable to your pitiful attempts on their lives.
Yes. You will find clues in the game as to what hidden keywords you should say to an NPC.
Yes. It will eventually regenerate but this will take some time.
Many things could affect an NPC. If there's an invasion running, the NPC might be nervous. If it's night (or day), perhaps the NPC will not want to talk to you. The LightHaven Samaritan might not be very happy if you do not speak with him correctly.
Taken directly from the manual (which we encourage you to read regularly):
STR: Strength; this affects how much damage you do with your weapons. Also, several weapons have strength minimums. Until you have reached that minimum, you can own the weapon but cannot wield it in combat.
END: Endurance; this affects your hit points (a measure of how much damage you can take in combat) and how much weight you can carry in your backpack. Some weapons and armors require a minimum of endurance before you can use them in combat.
AGI: Agility; this measures your dexterity and general nimbleness. Agility is very important in combat since it modifies your Armor Class (AC, a value which makes you more or less hard to hit).
WIS: Wisdom; this indicates how wise and “connected” with the gods your character is. Several priestly spells have a minimum wisdom requirement.
INT: Intellect; this measures your character's intellect. Many spells have intelligence requirements; you cannot learn those spells until your intelligence has reached at least the minimum value.
The puppet system is the appearance your character will have in game. Like when you put a cape on your character it will show that cape. Or when you remove your seraph wings, you will look just like a normal human. When you equip a dagger it won't show a sword and all that kind of stuff. Shield will also show different if you wear different kind of shield.
No. Those are GM items and they are not available in Realmud.
Yes, in Realmud you can dye capes and robes.
Yes.
Yes, that has already been implemented.
Yes.
Obviously, a NPC will not behave exactly like a player and its name will appear in different colors, as well as in the radar. If you are fooled by a NPC, we want to hear about it.
The acronym PVP means “Player Versus Player” and is widely used in online gaming to refer to combat between player characters. PKilling is the act of killing another player while PKillers (or PKer) are those who enjoy a little bloodshed with other players.
Jorin Seventeeth (that's the amount had left in his mouth) had been a merciless butcher for most of his life. However, now he too was feeling the burden of his years. He was no longer strong, his hair was turning silver gray, his vision becoming blurred. He became a beggar in the town of Windhowl - but who would ever help a cold-blooded butcher? He eventually died of hunger, alone and ashamed.
What is the moral of this sordid story? If you choose his path, then you might not have the help from others when you most need it. You may laugh at this, but you will be the one begging for a healing potion in the depths of an unforgiving labyrinth someday.
You loose 10% of the gold you carry.
Yes. For example, the temple in LightHaven is a safe haven. However, these areas generally protect you only from other players and not against monsters.
GM's create some sometimes but for most of the time, there is no safe battleground
Because both systems are based on the “skill points” that you receive each time you gain a level.
As mages are able to gather the mana energy in their environment, it is possible for them to regain lost mana by letting time do its work. However, you can also regain mana points by drinking potions of mana, by using the amulet of renewal (gain from a quest) or with the skill mediate.
Not all of them, but some do.
The goal here is not to spoil the fun of discovery and give away all the intricate workings of the magic system, but rather to educate anyone who wishes to gain a better understanding of how spells work in the game.
There are two types of spells, physical and mental. The classical examples of this are fire spells and lightning spells. Most fire spells affect the target's body and must therefore pass through its armor first. Lightning spells, however, have no such restriction and can directly affect the target regardless of the armor it is wearing. Nearly all of the spells can be categorized into 4 different elements. These are fire, water, air and earth. The remainder of the spells, like “curse”, “word of recall” and several others, can be labeled as mana spells. Because the mana used to cast these spells remains unchanged, they often produce special and unique effects. Since mana flows at speeds far greater than mortal thought, the chances of a spell missing its target are infinitely small. Therefore, spells can never miss their target, but can be resisted to reduce the harmful effects.
When casting a spell, the magician must have a clear mind and a target in plain sight. If there is any object whatsoever blocking the path to the target, whether it be a wall, a monster, or even another player, the spell will hit the obstacle instead. Because of this, mages must be extra-careful when assisting someone else involved in melee combat. When a damage-dealing spell is cast at someone, two things can happen. Either the spell is resisted, in which case the damage is lessened, or it is not resisted and the spell hits with maximum force.
When learning a new spell, it is important that all the prerequisites have already been learned. For instance, if a mage wanted to learn the “fire bolt” spell, he would first have to learn the “flaming arrow” spell, which requires him to have the “fire dart” spell. Since learning spells demands a lot of resources, many mages may decide to specialize themselves in one or two elements. Keep in mind that only full-fledged mages will ever achieve the kind of power needed to learn and cast high-powered spells.
Not currently but that doesn't mean there won't be any in the future.
Yes. For example, to learn the spell “Flaming Arrow,” the wizard trainer will require that you already know the spell “Fire Dart.”
Yes and no. To learn powerful spells, you have to invest your skill points into spells. Doing so will prevent you from learning a lot of the skills usually associated with a fighter type. Also, spells require a high amount of intelligence and wisdom, whereas fighters require strength and agility. It is recommended that you try to concentrate in one specific area, while learning a few spells (or skills) that could be useful to you.
Let me tell you the story of Merthon Badbreath. He once tried to learn everything all at once. Engaged in a perilous combat against an experienced warrior, he had a fireball in his left hand and a shortsword in his right one. Instead of throwing the fireball, he threw the shortsword. Result? The fireball exploded in his hand and he was no more of this plane. The shortsword has been suspended on top of his enemy's fireplace.
No. You only have enough skill points to get really good at one or the other, not both. However, if the player achieves a VERY high level, he could in the end become a fairly competent tank mage that is sorely lacking in certain areas.
No. This allows us to build our balance system around the skill/spell system without fear that somebody would spend weeks of hitting a dummy with a script. Also, this forces people to use their skill points.
Yes, Refer to Bible page or RM wiki pages.
Yes, of course. If you hold the ctrl key and left-click on your mouse, you will stop moving immediately and cast the last spell you used. This can be a great help when fighting monsters in a crowded area. Weapon, Armor & Other Item
Endurance is the main requirement for wearing most types of armor. However, if the armor has magical properties, it might also have intelligence and wisdom requirements.
Most armor will decrease your dodging ability. An armor's encumbrance will also have an impact on your skills.
Strength is the main requirement for wielding a weapon. However, like armor, if the weapon has magical properties it might also have intelligence and wisdom requirements.
Yes.
Yes. They can also add penalties to statistics, however.
Yes. However, if he is truly a wizard dedicated to his art, he will not be very proficient with a sword.
Yes, Realmud supports a Trade system, which allows you to safely transfer items from one player to another. If you are muling items between characters of the same account, you can also use the offline mule which is a VIP tool for those who pay for the game.
Yes there is. Maybe some of the items are missing but most of them should be there.
Special thanks to Rose Lore